guest

Changelog

v3.1 (2019-08-05)

Added

  • You can now skip the respawn timer if you have godmode permission

Changes

  • Updated ceramic graphics
  • Increased range of particle activation a little bit
  • Made godmode auto align a little less strong

Fixed bugs

  • Fix disconnect on vanish max timer
  • Reset text was displayed wrong
  • Fix a death sync bug
  • Fix a vanish door sync bug
  • Getting stuck in a vanish door now behaves like getting stuck in coloured doors
  • Fix a possible lag problem in Firefox

v3 (2019-08-04)

Added

  • Bot API
  • Chocolate pack, by minimania
  • Vanish doors, graphics and suggestion by minimania
  • Ceramic pack, by minimania
  • Prismarine pack (partially), by minimania
  • You can now also middle click inside the block picker
  • Remember password
  • Importing rooms from EE (go to "My profile"). Note: no feature parity!
  • Private message in chat: /w <player> <msg>
  • You can now enter godmode during the period you're dead if you have the permission
  • Added more smiley designs
  • Multiple coin doors/gates now have the ability to specify an offset: you can now require players to have a coin amount in the form of xn + y
  • Player list

Changes

  • Optimisations
  • Increased chat message length limit and sign length limit
  • Changed animation behaviour
  • Quite alot of internal code changes to allow for cool new features in the future
  • Changed portal graphics
  • Changed coin graphics
  • Improved chat
  • Slightly lowered respawn time
  • Made the medieval stone platform a oneway because it was expected, but it wasn't the case
  • Smiley designs have been improved, also thanks to Weirdoverse
  • Death particles being able to perform actions is now opt-in (check your room settings)
  • Made auto-align stronger while in godmode (just wait for some time)
  • Tweaked collision boxes of spikes
  • Further improvements to overall stability and other minor adjustments have been made to enhance the user experience

Fixed bugs

  • The game now correctly gets focus when clicking a spike
  • Fixed a bug that caused long join times for high sign count in worlds
  • Fixed a disconnect bug
  • Fixed some synchronisation bugs
  • Fixed a bug that caused clipping through coin gates and doors
  • Fixed a bug where you could get stuck in a gate
  • Fixed a bug that caused the login screen to be blurry in some cases
  • Fixed a movement bug with god mode
  • Fixed a bug with /clear and /load
  • Fixed wrong item name displayed in quick access
  • Some animations were ugly, we made them to be less ugly
  • Fixed particle glitches
  • Hopefully fixed death lag
  • Fixed some rendering bugs with shadows
  • Fixed other players jumping around when dying
  • Fixed a spawnpoint bug
  • Fixed that some physics things are harder to do from one side than from the other
  • Further improvements to overall stability and other minor adjustments have been made to enhance the user experience

v2 (2019-04-08, 2019-04-10)

Small patch released on 2019-04-10

Added

  • You can now discover new rooms with our room discovery
  • Chat now supports autocomplete for both usernames and commands
  • You can now use the scroll wheel to select quick access items
  • When feeling lucky, why not try a random room? If you don't want your room to be found, set it to invisible in the room settings.
  • Rotatable spikes
  • Tile data is now shown in the inspector
  • Added /tp <player> (only usable if you have godmode permissions)
  • Experimental: Added virtual joystick for touch control. We recommend using a tablet, since phones are usually too small.
  • Further improvements to overall stability and other minor adjustments have been made to enhance the user experience

Changes

  • Liquids have moved to action (from decorations)
  • Doors and gates have been split up
  • UI tweaks
  • Secrets are more visible in the block picker
  • Nametag shadows are decreased
  • Mud now has particles
  • Breaking tiles generates more particles
  • /takeperms has been renamed to /removeperms. "Take" implies a more speaker-hearer oriented situation, which isn't really the case here.
  • Active coins are now more transparent
  • 0 also counts as a coin multiple in the "multiple coin door/gate". The display number now displays "remaining coins"
  • Physics speed has been slowed down a bit because people found it too fast
  • Quick access now has more items
  • Jumping now has a delay
  • Server will no longer put "autosaved" messages in chat. It will now only update the timer at the top of the right side.
  • Going too far into the void will push you back
  • New login screen
  • Branding has been updated
  • Further improvements to overall stability and other minor adjustments have been made to enhance the user experience

Fixed bugs

  • Fixed some font rendering issues
  • Fixed keys activating when flying through them with godmode
  • Fixed some background colours on the minimap
  • Fixed decorations showing on the minimap
  • Fixed subreddit link button on Firefox
  • Fixed dead animation camera
  • Fixed a bug which allowed you move through spikes after leaving godmode
  • Fixed a bug where you could accidentally place or remove blocks when leaving spectator mode
  • Fixed fullscreen button
  • Fixed sound in iOS (Web Audio API autoplay policy changes)
  • Further improvements to overall stability and other minor adjustments have been made to enhance the user experience

Notes

  • We received feedback concerning our game mechanic which allows players to leave the map. Though some people perceived it as unnatural, we think it has a valid purpose. Some players have actually already used this in their maps. Therefore, we have decided to keep it. However, the void now pushes you back if you go too far. In this way, you won't get lost.
  • We received bug reports about being able to pick up coins after you die. Again, some people have already used this mechanic in creative maps. We have changed the behaviour a little: your particles can still interact with some elements, but their radius has been severely cut down.
  • The race block currently has no functionality. In the future it will be used in race rooms as start/finish point for a race.

v1 (2018-04-13)

Nobody Edits has been publicly released.